I actually "discovered" Polycount and chose to focus on game art because of Greg :) A couple of years ago when I was doing my FYP I also signed up to Polycount and posted a survey here. Didn't get any responses though :p
Get Skype (if not already) Join Polycount Monthly noob environment challenges, Join Polycount monthly noob skype group, Chat about CG, discuss problems and have a project to work on whilst watching how others are doing it.
Yes. Yes. No more Polycount. Yes. Keep us from regressing into children? Have you never seen an off-topic thread on Polycount before? 90% of us are half-way there. The other 10% have already arrived.
Here is the retop for the crabdozer, I tried to stay close to the polycount limit of the next gen console games. It current polycount is 21,090 tris. I used topogun and Maya to retopologize it. I will now move on to UV mapping the crabdozer.
Polycount will help you if you put in the work. I'll quote some sage advice given to me years ago when I was complaining on Polycount about not having a job: "stop being a crybaby and start being a trybaby"
You can follow Polycount on Twitter, so it can definitely benefit artists. In fact, when our site goes down for a few days it'll be the only dose of PC you'll be able to find! www.twitter.com/polycount /shill
Damn, that's a lot of polycount. Wish I could have been there... next year, maybe! Big props to Josh for sporting the polycount hoodie, and the guy at the back I don't recognise who has a greentooth t-shirt! :D
Hi Polycount; I'm currently modelling a character, with the progress of my base mesh coming quite well; I'm currently stuck on modelling the nose - I used the polycount Wiki for nose topology and followed its example but it still doesnt look right! Your crits would be appreciated! Any info or crits on proportions would be…
Hello Polycounters, I finally got around to making this. Thought you might like to take a look, perhaps flame it a bit, the usual Polycount treatment. You can see the thumbnails for the set at my workshop here: http://steamcommunity.com/profiles/76561198104560648/myworkshopfiles/?appid=570 EDIT: And here's the collection:…
Hi everyone! I've read this interesting discussion Retro 3D Art FAQ - Everything you need to know to create PS1/N64/Dreamcast/etc. 3D art! — polycount and I'm interested in the "Character rigging via Parenting" part: " In the early days of realtime 3D character bodies were often split up so that each limb was a separate…