I just visited their website today and found an update to the epic toolbag. This is a list of the new bug fixes/upadtes. * Features Additions: * Sky Tool generate custom lighting environments * Skin Shader 2.0 new controls for skin tone, translucency, and masking * Built-in Video Capture system *beta* * Cyan/Red &…
Hey everyone, still trying to finish a head.. soooo f-ing depressing... but not at all my fault, unless you count the fact that I thought mudbox would be intuitive and practical. I'm trying to prevent textures seams by texturing the side of the head with a stencil, however, problem (I've lost count) has arisen and now the…
Template Download link Hey guys, it's vivi! XD Just showing off my new Purple Juri stick. Where is the art you ask? Well! That's where I was hoping the awesome people of polycount would come into play. I would absolutely love to get 100% custom art for it! I was hoping some of you awesome artist wouldn't mind playing…
Hi Polycounters, for some time I was a panorama fotograph. And i want to share my work with you guys and the guys from Marmoset. So feel free to use my work for your works. If you want ;) Marmoset: If you like my works you can implement them in Toolbag if you want. I don´t want or need any credits. PM me for the original…
Hello, I am working on my entry for the current Substance Painter contest and am running into a few issues. The big one at the moment is that painting height and normals doesn't seem to 'pop' the way I am seeing in other submissions. I am working at 2048 res, the shader parameters are at 64 spp. At this point I am already…
Hi Everyone, This week's brand new free music track is on my Sci-Fi 13 page: "CYBER NOIR" – (Looping and Non-Looping) https://soundimage.org/sci-fi-13/ If you can, please consider making a small donation on my website to help support my efforts. My site has always been 100% ad-free (I pay for everything myself) and…
Again, I've pulled these from various places and find them useful. All credit goes to OPs. Right click on the snap icon for settings dialog, right click on any transform icon for the transform-type-in dialog, right click of any of the time-modifying icons (e.g. Play) for settings. Projecting a spline onto a mesh: Create a…
Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…
I've been having loads of little problems just in the short time i've spent familiarizing myself with Quixel2. Like smart materials only loading 2 out of 4 layers, NDO not updating despite clicking the refresh button, Dynamask editor not applying the mask i choose despite processing something in the background, and i once…
i honestly only had one that really worked well. the old samsung slate. it was small and a bit clunky for its screensize. but it worked great. i tried a few things, the surface pro 3 was my last attempt on that topic. but it never came close the lack of a wacom pen was one thing. but for quite some time you couldnt modify…