Hello,
I am working on my entry for the current Substance Painter contest and am running into a few issues. The big one at the moment is that painting height and normals doesn't seem to 'pop' the way I am seeing in other submissions. I am working at 2048 res, the shader parameters are at 64 spp. At this point I am already pushing my computer unfortunately. I was told that the lighting would effect how much my normals pop but the contest has rules for environment rotation. I am new to Substance so maybe there is a setting somewhere that I am unaware of.
My stitches just aren't looking right to me, nor do buttons. I am cranking height and they still don't seem to pop or look as fine as other peoples work, which means I am doing something wrong; I just don't know what it is.
The attachment shows more specifically what I am running into. The button eye and body stitches were done by painting with just height. The mouth stitches have full height but I also had the normal parameter selected and used the 'line' normal. They do look better, but still not quite right?
I'd really appreciate any help. I have been working at it for days, but I know it isn't good enough with these stiches looking the way they do. They have no volume.
The stitch generator alpha never looks better than the above either.