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Marmoset Toolbag update v1.2

polycounter lvl 12
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XenoKratios polycounter lvl 12
I just visited their website today and found an update to the epic toolbag.

This is a list of the new bug fixes/upadtes.
  • Features Additions:
  • Sky Tool – generate custom lighting environments
  • Skin Shader 2.0 – new controls for skin tone, translucency, and masking
  • Built-in Video Capture system *beta*
  • Cyan/Red & Amber/Blue 3D stereo rendering
  • Chromatic Aberration post effect added
  • Texture preview window added to each texture slot – w/ mipmap level previewing
  • Light gels – texture projection from point and spot lights
  • ‘Duplicate Light’ button for dynamic lights
  • Mesh changes can now auto-update like textures
  • Default Scene file – custom scene setups can now be saved as Toolbag’s default
  • Floor object added. Floor settings are found on the ‘View’ menu tab.
  • Mesh triangle count display
  • Bug Fixes:
  • Sky brightness and rotation now save to scene files
  • Normal map swizzle and flip now save to scene files
  • “Peter Pan” artifact resolved with “Front Faces Cast Shadows” set as default
  • Specular sharpness now works properly with Fresnel settings
  • Improved default light placement
  • Resolved the “flickering” issue with wireframe overlay
  • Fixed the color discrepancy between viewport and screenshots
  • Cosmetic GUI changes to enhance button legibility.

Please visit here for more information.

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