This is my first post on polycount. Pueblo Triste is a Latin environment devastated by battle. You can see a fly through here :http://vimeo.com/19074236. I'm in the process of reworking the lighting. I would appreciate any feedback. Thank You! :) personal website: javierolazabal.com
http://img684.imageshack.us/img684/8818/ahhf.jpg single point light, each square section is just copied over, not sure why the lighting isnt shading correctly, if i force dynamic its fine. why is the static lighting giving me that effect when its built?
I made some really sweet looking materials using the tessellation feature and thought this would look great on a terrain. But when I auto create the mat for the terrain layer, it looks flat and the tessellation is not there. Is there an option or a another way I am supposed to use these mat as a terrain layer?
I'm building this scene from a concept I found online by Artyom Vlaskin. There are a few light map issues and very few textures at this point. Crits welcome.