Im very impressed by this! To the point that I would love you to have some kind of tutorial on how you set all your shaders and what not up. The only advice I would give would be instead of the glowing map scaling out from the centre of the character it fades in, would look less mechanical. But besides that I think its coming along wonderfully.
Thanks! I agree about the map scaling out, i need to experiment to figure out how to get that effect.
The Dissolve shader setup i got from this Eat 3D tutorial: http://eat3d.com/vfx
My only crit is that it feels a little slow. It might be a good idea for final presentation to do a quicker version and have the creature come running out, then cut to a slow motion pass to really show off the nice effects.
Or, it could just feel slow because the creature isn't moving. If he were to come running out once fully spawned while the effect faded behind him that would probably work with the current timing.
Thanks jal! I agree, for in game the animation would be too slow as is. Ones i actually have a full demo reel i'll have a faster in game version to go along with this slower version.
Replies
The Dissolve shader setup i got from this Eat 3D tutorial: http://eat3d.com/vfx
[ame="http://www.youtube.com/watch?v=xCw9lcvrF2w"]UDK_Creature_Spawn_Point - YouTube[/ame]
My only crit is that it feels a little slow. It might be a good idea for final presentation to do a quicker version and have the creature come running out, then cut to a slow motion pass to really show off the nice effects.
Or, it could just feel slow because the creature isn't moving. If he were to come running out once fully spawned while the effect faded behind him that would probably work with the current timing.