I found that my obj model export from 3ds max sculpt in zbrush cannot match back when i import to max again. It scale smaller abit... how to fix this kind of problem.:poly127:
Is there a certain format to export splines from? Can anyone explain how to go about doing this? Im trying to export sline objects from 1 version of Max to another, and im guessing obj formats are only for polygon objects?
I am looking for some really good examples of great low and high poly models, so that I can study it indepth. I am looking for environment art in either obj or 3ds max. Cheers.
Someone is having trouble baking AO in xNormal 3:18:10 ???? I´m using SMBExporter plugin for Maya and I also tried FBX and OBJ nothing works, just in another version, I got my map at 3.18.3
I'm getting this weird banding issue with my normal map. I think it is related to the low poly but I have no idea what is causing it. I've exported the low poly as an OBJ and FBX and still the same result. Any ideas?
Everytime I try to export an obj file from zbrush that is more than like 1 - 1.5 million polys, ZBrush give me an error message that says "Insufficient relocated memory" Anyone got any clue why?
yea you have to export from maya as .FBX or .OBJ Unity doesnt read native files of other software that like trying to to load .ZTL zbrush into Maya it wont read it
yes, you can export your meshes out, last time I messed with it OBJ exports were broken meshes with detached and flipped faces while 3DS exported fine.
Hi!:) Unfortunately i lost my obj files, so i was unable to tweak few things in this model... emblem on pads is totally bad.. 2,845k triangles 2048x2048 diffuse only
What's the scale bug everyone is talking about? I've never had a problem with scaling when going between 3.5 and Softimage (an obj with local coordinates, would always match up :/ ).