I found that my obj model export from 3ds max sculpt in zbrush cannot match back when i import to max again. It scale smaller abit... how to fix this kind of problem.:poly127:
Or you could store a morphtarget of the lowest subdivision level after importing it into zbrush.
When you are finished you go back to your lowest level and restore the morph target.
thanks Eric Chadwick and SpeCter, I try mudbox it is perfect after sculpt the vertice still stick at the place it belong, just dont know why zbrush can't I have tried morph target. it is wierd bcoz i sculpt my character forehead, but outside forehed vertices all difference after i import to 3ds max again.
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When you are finished you go back to your lowest level and restore the morph target.