Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
(Pictures and video below, scroll down to view) Introduction: Greetings to all who have come to this thread; my name is Christopher. I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming. We have 5 coders currently, just added 2…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
Virtus Learning Hub Game Jam What is the #VirtusJam? The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th April) and submit it before 6.00pm on 11th May. It will be a great opportunity to meet new people and become part of a growing community as you…
@TomGT Hi! Thanks yah I definitly needed to rework the collar area since I wasn't a huge fan of the current shape, I got pretty 50/50 opinion about the pointy shape, some loving it some hating it but so far I decided to keep it in. @Cremuss I also though the Z shape where looking a bit odd when I first started working on…
So after working for 10 hours non stop I have to admit I was exhausted but happy with what I had created yesterday on the 19th of August. I had created an account here the day before that and was now excited to start posting things online. I was however quite tired and confused about my own 3D Artist path as well so I…
What? That doesn't even make sense... I have no idea what you are trying to say. She is a creationist who wants it taught in schools; she has said Iraq is a mission from God; she has affiliations with end-times churches (though belief-through-affiliation could say that Obama hates America- so let Palin hold a press…
It's coming along nicely. Awesome progress! You're not going to waste my time are you =) I held back from vomiting out a ton of lighting tips and tricks before, often it falls on deaf ears. You sir are not deaf! w00t! If you are using a volume light effect on the center spot light, under the Spotlight Parameters rollout,…
Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…