[ame=" https://www.youtube.com/watch?v=jxT0Xti4yG0"]Autodesk Labs: Project Pinocchio and Xbox 360 Kinect FaceShift - YouTube[/ame] Thought this was very impressive. I really enjoy seeing stuff like this with low hardware costs.
The animation crew they've got on it aren't very terribly experienced in doing anything that doesn't appear to suck horribly. I don't hold very high hopes for this.
you didnt state I think what software you are using, or what requirements you have. Ill assume you are using Max cause I use it, and zero requirements for budget other than finished animation. Id use a series of the Extended Primitives > Hose these are great for this function as you can set the cap and bottom to be…
Hey guys I tried my hand at a animated skydome with day and night, without looking at complicated stuff like scattering, mie and that other girl. So it is fairly simple, but I'm pretty happy with the overall outcome. I've included a build (win only) and some screens Have a look: Build
Hey guys, I've been working on this takedown animation for a while and I feel I'm getting to a good stopping point. I was just wondering what you all thought before I go back in for one last work over. Syncsketch link: https://syncsketch.com/sketch/186367#243256
Hello interested person, I'm looking for a 3D animator to work part-time to full time on a new game from Two-Piece Games called Melee Masters. Before reading further, keep in mind this will be a medium to long term project. So a little about the game.Melee Masters is a platform based competitive classic/fantasy themed…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…