So, you're saying crotch-leg 2 has a separate material entirely than crotch-leg 1? I'm not familiar with UDIMs so can't speak to that part of your story, but for a traditional workflow, the 0-1 space (the lighter gray square where most of your UV elements are) is the only space that gets unique texture information-- it…
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EDIT: Never mind, this is not related to the question and as you stated you forgot to add the mods for the example picture. —- You have 2 choices in a situation like this. 1: match the low shape as closely as possible to the high 2: Cover that entire crevice with a flat face and let the normal map create an illusion of the…
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…