Hello, perhaps this tree modelling&texturing tutorial could also be of some use. It comes in 5 parts: http://www.yofrankie.org/tutorial-low-poly-tree-part-1/ http://www.yofrankie.org/tutorial-low-poly-tree-part-2/ http://www.yofrankie.org/tutorial-low-poly-tree-part-3/…
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Wow,that many responses.Thanks guys! I thought I'm a pretty good modeler but.... :/ seems one can learn his whole life :) I've tried the slice method,kind of,because I forgot about the modifier and tried to do it with some circles and then delete from the intersection the part that wasn't needed but it ended up messy…
Donate to the local goodwill, we have a goodwill "reboot" store that deals specifically with computer equipment, its a great avenue for lower income families to buy computers. Build a spare parts computer and give to a family member as an upgrade. Use as HTPC/media center/file server/etc. Sell spare parts on ebay so…
Hi guys! I'm working on an environment with a an animated camera (green + red) : The green part should rotate only vertically (x axis). The hole camera (green part + red part) should rotate only horizontally (z axis). With these 2 rotations combined, the camera's objective should be able to follow any target. To do that, I…
Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hi guys and gals, Just wanted to share some work I did recently. It's pretty much environment art, except it was done for the architecture field, meaning the overall style had to be different.. and maybe less exciting. The first project was done in CryEngine3 and was build according to client specs. It had to have a custom…
Ok. I finished the worst part!! I don´t know If I am retarded or not. Did I really need to make part of the interior? Well the weapon is quite open. So it is easy to see part of the interior. In a FPS I would not bother to model that since that part of the weapon would not be visible. But what about a TPS? I would have to…