Hi polycount, I've been looking at some of the Ready at Dawn presentation files for The Order 1866 (The Character Art and Shot Lighting Pipelines - p. 56ff.) and I came across the detailing part for the characters. However, I don't really understand how they did the surface details: They modelled the meshes in Maya and…
Hey guys, This is my final year project the idea is to recreate a fairly iconic part of London in the 1850's the Tower Bridge when it was under construction and take inspiration from the film Sherlock Holmes, here is my progress so far, looking forward to hearing from you. Follow the progress at…
Greetings, Polycounters! I enjoyed producing another animation reel, the Mosin Nagant 1891! This is an original Mosin Nagant 1891, very rare to see. Stefan Engdahl deserves a round of applause for allowing me to use his sweet work, cheers! Full detail: https://www.artstation.com/artwork/1nVJrK http://vimeo.com/365305205
Hey :) Currently im working on a Colt 1851. The only thing i want to change from the Original is that i want to add some custom engravings :) First i looked into some different Guns and shape wise i preferred the Colt most :) The blockout is pretty much done, so im gonna post that soon! cheers!
Hi guys, we're currently learning about the whole gamma correct pipeline for UE4 and how you should author your textures at 186 grey in Photoshop to give the lighting engine better more physical values to work with so it can absorb and bounce light correctly. I'm referencing these two pages in case anyone is wondering.…
Full Article Here:http://www.dualshockers.com/2014/03/21/the-order-1886-fantastic-screenshots-and-renders-and-new-details-on-the-engine-emerge-from-gdc/ Download PowerPoint: http://mynameismjp.files.wordpress.com/2014/03/rad_gdc_2014.pptx The Facts:
Hello polycounters, We are looking for a Remote Contract Character Artist to work on The Order 1886. We need people with at least 2 years of experience in the industry as a character artist (or amazing portfolio) Enough hours per day to do the tasks (discussed through contract) Follow our outsourcing manager and character…
Finished a 3rd person game model of a Colt 1847 percussion pistol, dragoon, in 44 caliber pistol. This pistol was a revolutionary percussion cap and powder pistol that drastically reduced reloading times required by the user. It became a favorite among Army officers on horseback, and in later versions, Navy officers as…
Hello Polycount! Ready At Dawn Studios released The Order: 1886 a few weeks ago and we thought that now would be a great time for us environment artists to start showing off some of our hard work. A big thanks to Lead Environment Artist Anthony Vitale and Art Director Nathan Phail-Liff for their help, critique and…