The Order: 1886 began in early 2011, and it originally only had two graphics programmers. Now the team has five. The game employs a total of about 100 developers.
Memory is allocated in the following way (MiB doesn’t stand for
Men in Black but for
Mebibyte, which is pretty much an equivalent of a Megabyte used in technical literature):
- 2 GB textures budget
- 128 MiB sound budget
- 700 MiB level geometry
- 600 MiB character textures
- 250 MiB global textures (FX, UI, light maps, etc..) – Even characters have lightmap data
- 700 MiB animation
Environmental art is mapped at 512 pixels per unit and standard environment tiling textures are 1024
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Edit: On slide 96, what is that showing? Are those the tiles from the Forward+ renderer for the lighting? The same setup is on slide 80, but isn't as colorful.
There are descriptions in the notes for each slide:
Slide 80:
Slide 96:
Thanks. I was viewing the PowerPoint in GDrive, so it wasn't showing me the notes.