We are currently looking for talented environment artist who have experience working with Zbrush and the UDK engine. If you are interested please email me your portfolio and resume to aharrington@sparkunlimited.com
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…
I'm in dire need of a weapon animator for Empires, a released mod for Half-Life 2. You must be able to animate all necessary sequences for first person weapon animations (draw, reload, fire, go to/from iron sights) and must be able to compile the animations into Half-Life 2's smd format. Payment will be negotiated…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
Wanted to do some modelling this weekend where I could just switch of my brain, so here's a pistol. High poly's nearing completion, just needing couple buttons on the side.
When doing a pack for example or 6 boxes to sell them, what is better? release them as a single FBX (or any type)? or each box separately (6 FBX)? or both?