Hey! The model itself looks good but your textures/ lights aren't there yet. The first thing that stand out to me is that everything has a similar shiny/ plastic look to it. You need to go back to your material breakdown image and redo your materials so that there is a distinct visual separation between each type. That…
Hmm, that sounds a bit more rigid than what I had in mind but is an interesting approach nonetheless, thanks for sharing. I can't get into much detail about the project but I think I can make myself clearer without compromising anything. The game isn't really RTS but terrain-wise it seems like good reference. A large…
When I talk with people which are not game-devs or artist they're are like "nah, candy looking" for most stylized games. I think most people don't appreciate stylisation put into some game and just prefer realistic looking. Thing brings us to triple AAA, which requires big audience and they "care" about typical man's…
Terrorblade's demonform has a unique problem involving the workshop and his arcana. With just a regular loadout all cosmetics will work fine. When the arcana is present the way dota 2 applies the various visual effects of the arcana is by applying the parameters from the arcana's basemodel to any cosmetic applied. The…
Hi, im looking to upgrade my old 1060 6 gb into something more powerfull. Ideally i would love to upgrade just the GPU but it looks like im gonna have to upgrade my mother board and the CPU aswell because of the bottlenecking. My current rig: Ryzen 7 1800x 16 GB @ 1199MHz RAM B350 GAMING PLUS (MS-7A34) (AM4). Im thinking…
Hey dude. It will probably be hard to find a job in the industry in one year, but starting with lowpoly handpainted stuff might be the best idea, I think it's easier to find a job in a mobile game studio, so that's generally the kind of stuff they're looking for. If you want an advice : take a concept of something you like…
Well, a good use is for tiled environment assets or substances you may wish to paint in painter. Take a tiled hand painted texture like rocks or wooden planks, plop it into B2M and immediately generate a pretty good set of maps, then use the sliders to adjust till you got something you like. Export. Done! Its a time saver,…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for a rigger (in Maya) to skin/rig our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite,…
Hey i've been lurking around for a while and finally decided to post. I'm quite new to 3D modelling in general and am inspired by all the amazing work by the artists on this site. I've decided to start creating content for the DOTA 2 workshop after seeing the incredible items created during the polycount competition. Over…
Hey guys! I'm a 3D artist doing "hats" over in the Dota forum for about 2 years now (most recent thread http://www.polycount.com/forum/showthread.php?t=150871 ). For the past months I've been dying to try something diferent than what I usually do (like try to learn Maya, animation, unreal etc) but I couldn't really make…