http://area.autodesk.com/index.php/blogs_ken/blog_detail/3ds_max_design_and_3ds_max_2009_announced/ Basically they are canning VIZ and splitting 3dsmax into two flavors, games/tv/film and arch/design. Considering they just doubled their engineering dept this should be good news because going forward our industry will have…
So I have been out of the "game' for a while but I am starting to get back in the swing of things. I am starting by remastering some old props in order to learn Substance Designer and PBR methods, but I noticed something strange. I am likely doing something wrong but, to me, it seems that SD 3D viewer interprets maps…
o this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. I have added in the Branches, pebbles and leafs i sculpted.…
Hey PolyCounters, I've been wanting to learn Substance Designer for awhile now and since I'm starting to plan my next project, I decided now was the best time to knuckle down and try my hand at it. Im starting off with bricks! I followed allegorithmic's tutorial on YouTube and after, went back and played around with all…
Hey PolyCount. I just wanted to start a thread where we can share projects and works we have and are creating. Mind Traveler Design is a Character Development Studio based in San Francisco, Ca. We have been working on some fun projects and would love to share what we can with you when we can to get feedback and just keep…
Hey, after over 4 months of hard work my UE4 project is finally finished! This is my first Environment Design I ever made and im really happy how it turned out. I tried to tell a story about a viking village with a mystical emptiness. There is a lot of blood and weapons but no dead bodys. What happend in this village...?…
Hello, My name is Soufiane Idrassi, I'm a 2D concept artist/ illustrator specialized on characters and creature design, currently looking for work. If my work is up to your project standard, you can send me an email to soufiane.idrassi@gmail.com I attached a sample of my work but you can find more here :…
Hows it going PC, So one thing that I've been working on is creating a production pipeline for using Substance Designer 5 for a game production environment. Unfortunately there isn't too much information out there about functioning pipelines for fully utilizing SD, with the exception of the Red 5/sRich3D videos. My ideal…
Hey everybody. I've recently changed the layout of my website and would like to get some opinions on the accessibility and content of it. I also had mobile devices in mind so if anybody would care to try, take a look on your phone and let me know if everything lines up correctly. A little about me. I've been a level…
I understand that game assets in most cases require a high poly and a low poly to create good normal maps. I am able to create good "main props," that would need a high poly model, but I'm now attempting to learn environment design and I realize now that this scale of complexity makes high poly modelling seem way too time…