Hows it going PC,
So one thing that I've been working on is creating a production pipeline for using Substance Designer 5 for a game production environment. Unfortunately there isn't too much information out there about functioning pipelines for fully utilizing SD, with the exception of the Red 5/sRich3D videos.
My ideal is that I can take out most of the manual texture work, where you can plug in a normal and color mask and have the artist be able to change material types and different masking variables. I'm seeing most of the talk around using Templates and base materials.
I was hoping for some help on how to go about doing this, whether its from experience or just tutorials I may have missed.
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We will have a lot more real-life production examples to show in the coming weeks and months as games using a full Substance pipeline are being released.