Welcome to the Monthly Noob Challenge April 2014 (17)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate…
Welcome to our Dota 2 Monthly Community Competition #17 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month on the DEMON race Heroes list:…
hey guys, Just thought I'd pimp the upcoming local Siggraph presentation: Designing Assassins Creed 2 ,coming up on may 18th. "During the production of Assassin's Creed II, the design team faced the challenges of an enormous scope, one of the biggest development teams ever assembled and a limited time frame. This talk is…
Welcome to our Dota 2 Monthly Community Competition #18 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: KNIGHTS And we are going to have then…
hi guys, i came up with the idea that it would be cool if all the guys who made heads and stuff for the 128 thread would relase their heads (or models in any matter) for the public so that we could have the chance of making out own interpretation and to have something to skin over the holidays. Idealy stuff like 128x128 ,…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…
Hello fellow Polycounters! I have been sitting on this plugin for a while and I finally got a break to clean it up for you guys. It didn't really fit in with my other plugin so I made it into it's own. Huge thanks to Marcus on the ZBC forums for getting me unstuck a few times. This plugin is basically a very basic array…
Current Progress: --------------------- ORIGINAL POST: I've been working on this combat drone model for a while, it's a quadruped and wheeled combat drone meant to assist ground troops. The setting is far future, but a practical far future where even though crazy technologies exist, they are often costly and energy…