The setup Pior described is what I did recently, it appears to work fine... I split up the high and low poly elements to match, then moved them out on various axes at values of 111 or 222 units (it's faster to type ) ... that way I didn't have to combine anything in the normalmap, it was all there already. Although I can…
Heya!, I've recently been very inspired by Arc System Work's 3D anime models, their work in Guilty Gear and Dragon Ball Fighter Z is absolutely amazing and they blur the line between 3D and 2D nearly seamlessly. So I've been trying to figure out how to recreate it, but I've hit a wall in the process. I've understood…
So I'm working on some modular pieces for the unreal marketplace, and trying to figure out what would be the most useful method to use to get soft edges on the models (non-unique textures), as they both has it's advantages but I would like to get some input about it. I made an example below, 1 is with edge loops and 2 is…
Hey everyone! This is my first post on Polycount, so I'll make a short introduction here! I'm about to graduate from the university of Skövde as a Bachelor in Arts. And now over to what I'm working with atm. I'm currently working with a character that should fit in the Warcraft universe. I'm aiming for the same art style,…
Hello, I mostly do C++ coding for computer vision but lately, I've been playing with game making. I came across the problem of generating curvature maps, and I figure since I can work with images from my CV work and read normals off of 3D models and normal maps, I could probably make a little program to make curvature…
**I know an MMA T-Shirt design is not really related to this forum but I have been a long time member here and I know you guys/girls can draw** Hello Polycount :) My name is Andrew Castro I am the CEO of Ability Fight Wear. I am in need of some T-Shirt designs for my brand. Below I will link to one design I already have…
Okay, so I know the real problem here is that my computer is four years old (which is about 110 in computer years), but I don't have the money to replace it right now. It's been acting weird lately. A few days ago, it started to not recognize the soundcard, and almost every time I booted up I would have to reinstall the…
Hi, A while ago I worked on a scene based on this concept by Rowena Wang > http://dethling.deviantart.com/art/alchemist-room-399390483 But to my shame I have to admit I never finished it (like many of my projects :( ). So I decided to finish it! This is the old blockout of the scene: You can also find some old assets at my…
To answer your latest question yes, the seams do still show up without the normals applied. So here are my UVS, I chopped off the unnecessary part of the UV maps to save some space. The top UV section are the UVs that I used to paint my diffuse, generate normals etc. The painted red chunks are where you see the seams in…
Hi all, My name is Brae thats me on the right im 25 and live down under here in New Zealand. Im not your typical animator as i work with motion capture at a film level (animating at a invisible or should i say realistic level). Iv been working at Weta Digital going on 3 years now, working on films titles such as "War Of…