Hey everyone!
This is my first post on Polycount, so I'll make a short introduction here!
I'm about to graduate from the university of Skövde as a Bachelor in Arts. And now over to what I'm working with atm.
I'm currently working with a character that should fit in the Warcraft universe. I'm aiming for the same art style, humor and internal logic. To achieve this, I've worked with the proportions, the stupid weapon designs and bright colors (who would really attach a rocket to a fistweapons just to get an extra boost for one hit?). Anyway, I thought I could post my progress here, since there is alot of nice stuff going on in this forum and I thought I could be a part of it. Share ideas, compliment positive things, constructive critique, etc.
So, here I present my Combat Engineer, without any name for the moment. If you have any idea for some, don't hesitate to tell me!
Looking forward to share the creativity of art!
The concept piece
Highpoly sculpt
Highpoly of the so called RocketFist. Really, really stupid invention.
Highpoly of the rocketlauncher.
Highpoly of your everyday standard issue sword.
Lowpoly with baked maps
Lowpoly in wireframe mode. Its around 11k tris and everything is mapped to a 2048x2048
Finally, the UV chart. Always good to know where those UVs are placed...
Replies
Looking forward to the final textures.
@achillesian: The diffuse is extremely much wip, thats just AO, Normal map and some colors baked from the highpoly. As you say, warcraft style its all about hand painted textures... I'll try to achieve some look-alike with a mix of both. Experiment fo' sho'. Thanks for the comment!