Hey guys. Been looking around for a solution to this but I can't find it. Model info: 1 contiguous model, 1 2K texture set. For some reason the inside walls are not taking normal map information. I modeled it in Maya. The normal map displays perfectly well in Maya and Mudbox. Here are images to help visualize the problem.…
So i have this normal map on my boar...and as you may notice the torso normals seem to be flipped. Simply flipping the UVs in UVW unwrap doesnt seem to solve it, so I'm thinking its maybe just on one the channels that need to be fixed? Any of you smart people know what i can do to remedy that?
I am starting with Designer after 2 days of tutorials. So this is most likely a complete noob-question but I just don't know where to look for a solution. The normal is added to the normals of the 3D object but it is not truly correcting it. It looks a bit like when the model has the wrong tangents. Anybody knows how to…
Hoi! Does someone know if gameengines can (usually) handle materials where the alpha is, lets say, twice as big as the diffuse and normal map so: diffuse: 512^2 normal: 512^2 alpha: 1024^2 thx :)
Hey everyone, I know I have been posting the same question, but slightly altered latley. I am making a rock brick doorway. I have sculpted each brick in Zbrush for a unique normal map. I know this won't work when I try and render it out, because it will use the same UV space for each brick, so I was wondering is there a…
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
Hi there, I would like to know if there is a way to get this kind of effect working into unity, ground creep effect from starcraft 2 : https://www.youtube.com/watch?v=XXJn56oI35k Basically is it possible to have a goo animation that uses a normal map on top of a mesh that already has a normal map, anyone know how to…
You've activated the Normals (Object) which leads to an objectspace bake (as suggested above). If you see only one normalmap then probably both normals have the same name and you only get the last baked one. If not, then you simply look at the wrong normalmap. Just try to deactivate the "Normals (Object)" output, bake…
Hello everyone! I've been recently playing around with Z-brush and 3ds max 8 trying to normal map and so far so good. Now I've seen some of you guys' maps and I noticed that you are able to use half of the character's UVS for the normals. My question is how are you guys able to do that? sense I remember reading somewhere…