Hi, Not sure if anyone has any experience with Lumberyard but thought someone may have a idea from experiences in Engines. I am a beginner to Lumberyard and still learning the ropes, Ive created some assets with the workflow Zbrush (high poly) -> Maya (low poly) -> Substance Painter (detail). Im having some issue with the…
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Here's my long answer to your long post. :) Feel free to take it with a grain of salt. So as not to get Muzzed, here's full disclosure: I'm not in the industry and don't have any AAA games to my name, I'm just a hobbyist that likes video game art. That said, I've been burned enough by bad mod teams to know what to look for…
The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.
So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong): I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at…
Greetings, I am looking for a 3d artist/game designer to teach me on a regular basis. I started an open source project to bring about a vision similar to what The Venus Project/Zeitgeist Movement advocate. I have written out the socio-economic design specifications for the system and I am now in the phase of modeling out…
I don't think the unwrap is your biggest problem so far. I think you want to have a look at manga anatomy (which is the same as anatomy anatomy) first. Its easier for you if you nail the naked form, then cloth it. The model is looking a bit goofy at the moment. The hips are a bit large for a male. The head hands and feet…
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…