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Popular games and their weapons

The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    I think it's an issue of usefulness / familiarity as a means of communication.

    Let's take scopes for example.

    This is my Premise/Assertion: To make sure a visual design is sound/usable, scopes need to have some basis in actual functionality.

    Something cylindrical tends to communicate rather quickly and easily as a scope. Light goes in, and light goes out the other end. No real crazy distortion.

    Now, of course, we've seen concepts before where the scope somehow "dips" into the barrel of the weapon, or is in some other location. While the gun as a whole seems "cool!", I feel lke those designs suffer at a "usability level" in recognition as a weapon with some amount of accuracy. It just looks like a hunk of thing that spits things out.

    I suppose it's like the bent fork.

    Yes, you CAN make a bent fork. It is not a question of "why not," it's just, yes, you can make one.

    But can you USE it? is it useful? Just because it looks/is special doesn't make it user friendly.

    And when visually communicating for consumption, does design trump form, or the other way around?

    I will assert, in another sense, that when form trumps design, it will alienate a lot more, most often, than when design trumps form.
  • Fyreus
    Hmm i understand your later points and i didn't think anything much else besides how much they ooze with familiarity.

    That brings me to another question about how informed consumers are as far as gun accessories goes. I'd assume most would know a scope (http://www.gunshopfinder.com/trijicon/trijicon_acog_ta31FRMR.html) when they see it, but after having seen that scope in War Z in Totalbiscuit's video, i wondered if non gun users/fps players would know what it was if the lens didn't give it away.

    To let the cat out of the bag i was hoping to distribute a ton of guns and accessories as a freebie package, but then i couldn't find anything as far as why most games only stick to the same acog/rds/laser sight/sniper scope/grip models as everyone else and refuse to deviate.
  • Bek
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    Bek interpolator
    Well the more obscure an accessory is, the less likely the artists making them will be aware of their existence. References might even be significantly harder to find.
  • Andreas
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    Andreas polycounter lvl 11
    Familiarity, they look good. What the developer has the rights to reproduce in a videogame already. The obvious reasons.
  • blankslatejoe
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    blankslatejoe polycounter lvl 19
    I think Jadeeye's communication point is the biggest one for me: you need to communicate the item/weapons main purpose to the player as fast as possible, often within milliseconds. Going with a strange design makes that job more difficult.

    If the game is all about scopes and variety and whatnot (like, say, a sniper game or something), then sure, go for the unique design, but if scope variety isn't a selling point of the game why create a barrier to readability?

    I guess the goal would be to design something grounded in reality (via picking and pulling details from real world examples) but also to design something that contains enough 'obvious' elements so as to present an instantly recognizable concept to a laymen.
  • Harry
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    Harry polycounter lvl 13
    if it's trying to be realistic, it wouldn't make any statistical sense to portray a bunch of uncommon weapons without portraying all the common ones as well.
    It's like if you had some suburban neighbourhood with toucans flying around or something. It's not impossible, but it's pretty unlikely and makes it hard to suspend disbelief.

    If the game isn't trying to be realistic, and is just a crazy fun shooter like The Specialists or something, then yeah, there's no real "excuse" not to go for stylish interesting obscure weapons. In that case they usually just go with familiarity because everyone thinks m16s and g36s are so BadAss anyway.
  • Fyreus
    I've always hated m4 and m16 models but it's amazing how many people love it. My friend even owns one >_< I guess wanting to also portray accessory awareness is something that's deep down inside, but maybe i was going about this the wrong way...

    There's so many scopes and lasers that i should be able to make a variant that goes along with the weapon design and is also easily communicated. Some things such as knobs and lid covers seem to do the trick as well as a few other things.
  • Racer445
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    Racer445 polycounter lvl 12
    M4 So BadAss Man Epic i love the Call Of Duty HooAhhhh

    simply put: the games are portraying real life scenarios with common, period-accurate weapons. of course every WWII game has a thomposon and a garand, that's what was used then, just like how the BadAss modern setting uses AR15s and AK variants over and over.
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    Fyreus wrote: »
    The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.
    Most war games have similar weaponry because most war games are based on a very small set of real wars. Given 50 shooters, for instance, it's unlikely that there will be 50 different settings. There might be 15 WW2 ones, 30 middle-eastern ones, and 5 miscellaneous or outright fictional. In any given time period and geographical location there are only going to be so many dominant weapons. This is why we see things like kalashnikovs and AR15s in so many games. Hope that helps.
  • odium
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    odium polycounter lvl 18
    You can, if you want to, eat corn flakes with a spoon, a knife, a fork etc... But it doesn't mean you should. More to the point, think of all the different knives for different things at a meal... Each COULD be used, but some are better than others at certain tasks.
  • Fyreus
    They put Desert Eagles in games so eating my corn flakes with a knife has been done before lol. Thank you all for your input and i'll have to reflect on these pieces of info and rethink a few things.
  • Mask_Salesman
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    Mask_Salesman polycounter lvl 13
    Personally I think tea bagging should do damage... Altho that may develope the side effect of some weird orgy death matches... o_0;
  • Blaizer
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    Blaizer polycounter
    there's a huge lack of creativity in games nowadays, so they copy each other, as simple as that. If they like a gun appearing in a game, they will use the same gun yes or yes.
  • Sukotto
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    Sukotto polycounter lvl 8
    You should definitely take a look at Borderlands 2. While it's not a modern war game, its definitely centered around guns guns guns. Each weapons manufacturer has its own aesthetic that the guns stick to between ARs, SMGs, pistols, shotguns and rocket launchers. A lot of care went into designing the guns so that they read as their specific weapon type as well as their specific maker.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    ratchet and clank , turok2 , and even fallout 2 had awesome weapons
  • JonathanLambert
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    JonathanLambert polycounter lvl 6
    Because there are only a hand full of weapons sights that are built well enough to be trusted for combat. The most common are Trijicon's ACOGs, EO Tech's various models, and Aimpoint's T1s, ML2s, and M4s.

    Also, high end military magnified optics all look pretty similar, your average gamer doesn't know the difference between a $1800 Night Force NXS and a $100 Chinese knock off.
  • rolfness
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    rolfness polycounter lvl 18
    Saints row 3 and the massive purple dildo

    EDIT oh wait I didnt read OP post properly.. I'll shut up now..
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