I'm modeling a character in 3DS Max, but I did the block out for the character in Zbrush. The character scale is a bit too small for max, so I want to scale it up, but also be able to return it to it's original scale easily (for detail work in zbrush). I exported the parts from Zbrush as OBJs (with scale set to 1.0… though…
So randomly on Friday I starting having an issue where right clicking has decided it no longer wishes to bring up my quad menu. Has any one ever encountered this before (This is not the bug where the quad menu appears but then flickers off)? Now if I control+right click, or alt+right click, I still get those quad menus,…
Hi. I recently started working with 3ds Max 2014 which pretty much changed a lot of stuff it seems. They changed the "UVW Xform"-Modifier, too. Until Max 2013 the UVW Xform used 0.0 -> 1.0 Now Max 2014 it changed to "cm" or "inches" or whatever. Working with tilables it turns out to be a real pain working with the new…
Hi folks in Max 2011 I had could target weld any vertex in the UVW Editor or grab a group and hit ctrl + w and weld selection such as ... [ame] In Max 2012 It seems to weld the blue / open verts but nothing else such as [ame] Is there a tick box to revert back to Max 2011 settings or has this type of welding been lost to…
Hi guys. I have a head that is mapped to UV0. I've created an overlay texture mapped to UV1 that is going to be a hair cap that blends with the head's skin material. I created a quick height->normal map from the hair cap diffuse in xnormal and applied it, but when I use this in Unity the normals are wrong and there are big…
*ignore bad uv map* I just retopologized my entire model in one day and was going to test peel it, but when I applied the symmetry modifier then added the uvw unwrap and quick peeled it, none of the symmetric islands were overlapping.. (note, I have not yet applied my own seems, I just used the pre-generated seems given…
Hello some background I've been using the Silo trial for the last month and I love the way it's so focused and lightweight and just generally nice to be around - the reason I'm not going to purchase is that Max has a superior modelling and UV toolset. This experience prompted me to think seriously about trying to cut the…
I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…
Yea for that test I used bump maps, which is what we use at work (yea not my call). Drop a composite map in the bump slot, drop normal bumps in the left composite map slot, masks in the right. Base in the lowest level. Same can be done for the diffuse, so wrinkle AO can be applied also. I animate the opacity which is wired…
Just updated to 2018 from 2016 and I'm having a couple of issues with the UI in 3ds max. So basically i can't select drop down windows (such as export selected which is a drop down from export in the file tab) and I can't move my custom toolbar buttons from where i have put them in the toolbar (whereas in 2016 this worked…