This is my first post on Polycount. It is a model of a Pratt and Whitney Wasp engine from an F4F Wildcat. I am always trying to improve my work. The textures are made using Mari and Photoshop. The models were built in 3ds max and Zbrush. I would be grateful for any feedback. Final Render: HP Render: LP Renders: Textures:
Hey Polycounters ! Making some game ready fanart of Batou from ghost in a shell. only normal mapped no dif,spec textures etc. ref: Does anybody know of a sick weapon from the Ghost in a shell series i can give this guy ? Feedback/Criticism much appreciated.
I really want to get stuck into 3D sculpting, particularly ZBrush. I've dabbled every now and then, but I'm eager to become a strong sculpter with it. I want to post one sculpt at a time, receiving feedback on each one, in order to improve the next. I've lurked on polycount for a long time, but the community is too…
Hello polycount people! Yet another 3D art student reporting! I've been working on a little vegetation exercise lately. This is an own project of mine that I've done in 3 weeks on my spare time or at school when time allowed it. The main goal was to try and learn more about vegetation modeling and setup in unreal. Cheers :D
I sculpted my character -90 degrees rotated. Is there a way to use transpose at all sub tools at once I know you can merge visible and do it but the polycount while get to high to handle for my PC. Edit: posted this under 3D art showcase... Anyone know how to change it to technical talk?
Hey Polycount people, I was wondering if you would need to give credit for custom brushes made by other artists when you are texturing 3d models in Photoshop and if so how you'd go about doing that. I hope this wasn't already answered somewhere, I did a search but didn't find much.
Hello fine folks of Polycount. I've decided to make an attempt to making timelapse videos interesting as well as informative. I wanted to make 3d timelapses enjoyable by other demographics, 'cause why not? Here I have prepared a prologue video. Enjoy. :) [ame] https://www.youtube.com/watch?v=ZIa6v8K_fJM[/ame]
We need an animator for a first person horror game. The models will be provided, but the rigging and animation you will have to create. The game will be built within Unreal Engine 4. Requirements: - rigging - realistic animation - portfolio - UE4 experience - dedication - availability Contact: Feel free to contact via…
Hi polycounters! I'm Dario, a freelance concept and storyboard dude based in Berlin/Germany. And I'd like to become more active on the internets again, so I thought it'd be nice to maintain a digital sketchbook. Also would be great to learn from you 3d guys! Without further delay, here's some of my work, just to get this…
Hello Polycount! This is my first post here :thumbup: Today I decided to maka a model of a grenade I sketched yesterday. I worked with the sketch as my starting point and modified some of the design while working. Used: 3ds Max, Phothoshop, dDo and Marmoset Toolbag 2 The result(marmoset toolbag) Some model stats etc