- In what IDE do you plan to import the data ? Max / Maya / C4D ... ? - what is your render engine V-Ray / Arnold / Redshift ... ? The best tool imo for complex water simulation is definitly houdini. Houdini will give you 3 types of data in output - ocean geo -> easy to export as .abc - volumetric foam -> easy to export as…
I could also forgive the engine for being hardware intensive when running the game on the wildest settings, that's fine. But I couldn't play that game on even "good" quality settings even though I had a 8800GTX(which at that time was to be seen as the monster of GPU's out there when Crysis 1 released) while it ran any…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Anyone of you know anything about the "Fantasy Engine"? A real time engine with GI, subdivision surfaces and displacement mapping? Sounds great but I want to see a whole game running in this engine, the demos just show one character in a desert. http://www.fantasylab.com/newPages/FantasyEngineFeatures.html Interviews:…
The following advice isn't specific to Unreal, it's just how we do it in games in general. For context, I'm a Senior Technical Animator at EA, and have previously worked for Ubisoft Montreal and Activision, so I have some experience with this. Walk Cycles: It depends on the engine / animation system, but for most games you…
THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
Deep Silver FISHLABS is a Hamburg-based developer and publisher of high-quality video games for mobile and stationary platforms. Since December 2013, the studio is part of the Koch Media Group, a world-leading producer and marketer of digital entertainment products such as software, games and movies. The 90-strong,…
Hello! I'm currently in great need of work and open to indie-friendly rates. I prefer full-time positions (remote) but am also open to freelancing. I'm an environment artist with 5 years of experience (studio jobs + freelance, and I can provide my full CV if needed). Previously, I have worked for Pearl Abyss (unannounced…
depends on experience, company and where you are (US?). It's kinda like Engineering. There's engineers who build kitchen blenders and there's Engineers who build rocket engines. It's similar in games - totally depends. I know people who work on low end browser games and I know people who work on AAA games. Neither of them…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…