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[PAID/CONTRACT] Unreal Technical Artist (m/f)

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Deep Silver FISHLABS is a Hamburg-based developer and publisher of high-quality video games for mobile and stationary platforms. Since December 2013, the studio is part of the Koch Media Group, a world-leading producer and marketer of digital entertainment products such as software, games and movies. The 90-strong, multinational team of Deep Silver FISHLABS has been making critically acclaimed and commercially successful video games for more than 13 years. The studio’s award-winning portfolio of casual, mid- and hardcore games is composed of own IPs such as Galaxy on Fire 3 - Manticore and Dead Island Survivors as well as publishing titles such as Warp Shift and Jumping Joe. Deep Silver FISHLABS’ space action shooter Galaxy on Fire - Manticore RISING for Apple TV received a German Developer Award 2015 in the category “Best Technical Achievement”. Two years later, Galaxy on Fire 3 - Manticore was granted an Editors’ Choice accolade by the iTunes editorial team.

Every ambitious mission needs excellent pros. People like you!
Accept the challenge as:


Unreal Technical Artist (m/f)

Your Crew

You will work together with an experienced team of developers and a small multi-national art team where you can assume ownership and enjoy creative freedom.

Mission Briefing

  • Assist and support Artists and Designers working with Unreal Engine 4
  • Establish and maintain the art asset pipeline for Unreal Engine 4 projects
  • Ensure that the high-quality bar established in the Art Direction is maintained and the game runs at defined frame-rates.

 Freelance work on-site in our Hamburg office could also be an option.

Your Skillset

  • Very good overall understanding of the Unreal package.
  • At least 3 years of professional experience with the Unreal Engine.
  • At least 1 published AAA title.
  • Good understanding of the Unreal Engine 4 material system and PBR.
  • Good understanding of Unreal Engine 4 lighting, particles and dynamics.
  • Good understanding of Unreal Engine 4 Blueprints.
  • Good understanding of Unreal Engine 4 profiling tools.
  • Ability to self-manage and meet deadlines.
  • English language- and very good communication skills are required.
  • Software:
    • Unreal 4
    • 3DStudioMAX
    • Substance Suite
    • ZBrush
    • Photoshop
  • Scripting experience (Python, MaxScript) as well as experience working with consoles like XboxOne and Playstation4 would be beneficial.

Mission Support

  • Here’s to you! Fresh fruit, free beverages and special conditions for gym membership
  • Do it! Personal responsibility, freedom and short decision-making routes
  • The Unit! Open office, friendly atmosphere and with professionals always willing to lend a hand
  • There you are! Centrally located, bright and modern offices where creativity flourishes
  • Have Fun!Of course play some games along the way
  • And what else!? Learn more about your new professional homebase
We are looking forward to your application. To give us a more extensive first impression of you, a substantial application will be appreciated. The minimum content should be a short motivation letter and your CV. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.
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