Anyone of you know anything about the "Fantasy Engine"?
A real time engine with GI, subdivision surfaces and displacement mapping?
Sounds great but I want to see a whole game running in this engine,
the demos just show one character in a desert.
yeah kinda beat you to the punch last year..the displacement stuff is new.. there still is really not much to go on here. wish they would have more info.
thats cool the interviews were a good addition, i just posted the old link so you could see what we said about it. it also looks like they are in need of freelancers! might have to slip them a cv.
Looking back at it, the glowing club movie isn't very convincing. I don't see any indirect lighting, just one direct pass with some distance falloff. No self-shadowing.
The daylight one wasn't that impressive either, some subtle darkening behind the knees, so yeah some realtime AO happening, but the bounce lighting didn't look dynamic to me. And the self-shadowing wasn't very good, stayed pretty bright under those shoulder plates.
Good to see more realtime tesselation and displacement though, even if there were some cracks here and there (check the club in the white vid when it passes close).
That website is lame, and old, and lame. I'd like to see them do that crappy "gi" rig on an environment, and subdividing it one million times does not count.
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yeah kinda beat you to the punch last year..the displacement stuff is new.. there still is really not much to go on here. wish they would have more info.
The daylight one wasn't that impressive either, some subtle darkening behind the knees, so yeah some realtime AO happening, but the bounce lighting didn't look dynamic to me. And the self-shadowing wasn't very good, stayed pretty bright under those shoulder plates.
Good to see more realtime tesselation and displacement though, even if there were some cracks here and there (check the club in the white vid when it passes close).