Hey, new when it comes to Zbrush and baking maps. I'm trying to bake a texture to one of my meshes in Xnormal but the map that comes out is always half the size I want it. I've got my document size set at 8192x4782 in Zbrush, which is the same size of the texture I want to bake. But it never comes out at that size in…
Hi everyone, Is there a way to create a sphere consisting of only quads? I would like to avoid tris, so as to avoid problems with TurboSmooth and SubDiv Proxy later on. 1. Standard polygon sphere > TurboSmooth The result is not good, because you will get a bunch of wrinkles in the polar regions of the sphere, where the…
Hey guys, i love baking in marmoset for many reasons but its had one major drawback for me which is that since im not able to load custom cages there seems to be no way to properly bake cylinders... does anyone know a way around this ?
Hello everybody :D After watching some 3d motive tutorials(that briefcase one and the one about trips and tricks for normals maps)it made me wonder if Maya was capable of similar. Of course you can bake normal maps inside Maya and stuff like that, but while i was working on a little project myself I was kinda stuck. I was…
hi guys i always have a problem with baking when i bake my AO and render a UV and open it with PS and replace them look wath i got :poly127: AO ; 512*512 and Wire : 512*512 :( how i fix that ?
Hey guys, I got these weird artifacts in my bakes: I'm not sure what's causing them, but they are in every bake. This happens with both a cage and without a cage... Here are the models in case that helps, nothing too fancy. Anyone know what's up here?
Hi! I baked mesh maps in Marmoset Toolbag and after importing them into Substance Pianter I noticed, that normals where edges create mirror objects looks odd. This is mirrored object, and this normal on the middle is undesirable, it should be smooth there. My question is how do I bake maps in Marmoset to not have this…
Hi all, I am looking to create caustics off a chrome material, which are received on a basic plane underneath. I then wish to bake the caustics out as a 4k texture to use as an alpha at a later point. The effect I desire can be easily achieved in substance painter in Iray having caustics enabled with a chrome material…
Sniper Rifle SVD Dragunov First real-time asset, coming from a 3D generalist job it took me a while put my hands on a really real-time project from start to finish. Yep I have quit my job to work in the video games industry over the past few months (yeah !) so I started to learn the basics of Normal Map Baking, PBR…