If you actually think about it, for most game engines they are still triangles :) Of course now polygons are hardware accelerated but so are patches and even NURBS in some cases (PSP and even PS3 i think but i have to check with our guys) What MoP said is correct. Perna, "A quad-base mesh has the predictability and…
The best way to explain what max script offers is to troll around www.scriptspot.com and check out all the stuff people have done over years with MaxScript. After seeing what other people have done with it and how handy their scripts have been I decided to dabble in it myself and see if I could automate some very long…
lookin good =) I think you are done, the improvements you have made are great. There are a few minor things that I would change but really in the grand scheme of things they are pretty minor. - I would add a cloth band to the hat, nothing fancy but something to give it more detail. Something like this but without the metal…
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
Feng Zhu's stuff is awesome, and ctrl+paint also is badass, great suggestions! If you're just getting into 2D here's what I'd recommend, don't take this as gospel but it's what I've found helpful: 1. Learn perspective - I don't have any really great resources for learning this but this one seems OK from what I've skimmed:…
Nice choice of reference. Seems like everyone and their brother has done a 1911, but atleast this one has quite a few unique looking bis. So cool ref! Some tips: 1. Your material for the high poly is a bit too glossy. It doesn't have a wide enough highlight to actually spread across the model and makes the edges and…
So there are a bunch of people here that can run circles around me in painting... But, I'm going try to lend a hand because I understand that learning a skill can be rough -- and I can see that you're really frustrated! First, here's a very rough paint over and a half: You have the opposite problem that I do. I'm gun-shy…
Hi All, This project is for my final year at uni and I thought I would post the development of this demo over the course of this year. So lets get started: Synopsis: My Shadow is a story driven puzzle platformer which is set in a surreal mindscape inside the protagonists head. Story: Wayne Adore, 15, male boy in 1940's war…
Hey everyone, I've been meaning to post some of my work recently but I've been pretty busy. But now, with a nice Xmas vacation, it's given me some time to play around with CryEngine 3! At first I just bought the Eat3d Cryengine Intro + Material tutorials and wanted to make a simple scene to practice some of CE3 workflows.…
High Poly 3D Modeling / Texture Artist Calling all Awesome 3D Modeling / Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative…