Greetings polycount people. Last year in October I released a game on steam ( https://store.steampowered.com/app/1443190/Knights_of_Grumthorr/ ) which aside from a handful of purchased assets was all my own hand drawn artwork. I hoped to re-release a sequel to the game with more professional looking quality and this is…
The Playful team is looking for an amazing FX/Tech artist to help bring our worlds and characters to life! REQUIREMENTS* Particle FX expertise - kinetic, high quality FX in differing visual styles * Technical skills to create performant, real-time PFX systems in engine (and debug/tune them) * Strong Photoshop skills for FX…
Hey everyone, this is my first post here. I've been coming to the website and reading posts on these forums for awhile, and I'm really impressed with the talent of the people who grace these forums. I run a mod called Apprehension (moddb link: http://mods.moddb.com/3863/ ) Basically our mod is a combination of the fps and…
Hey all! So I have a couple of questions regarding the auto LOD Screensize values that get assigned to meshes, how exciting! Currently I'm having issues with the numbers being automatically set when you generate the LODs, the issues I keep coming across is poorly set values, LOD 1 = .075 (thats ok), LOD 2 = .072 (what?)…
Hi everyone, an amateur MMO title is looking for a talented artist willing to join the final step of the development phase to recreate the base character models. The client/server engine is fully finished awaiting the 3d side to be completed. Few vids: http://youtube.pl/szczerbiecdev Actual webpage:…
Okay so first post here, yay \o/ Been following this forum more or less for a while now and decided to hop in for some critiques ! So me and my friend are working on a personal learning project with Unity (coding, modeling, texturing and so on and so on, hopefully we'll get something decent done some day :P) So here are…
1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
totally overlaid, exactly what you want in order to achieve the largest UV space/texel density per mesh, all on one uv set. For organization/visualization in Maya/Max/etc, you can offset the UV's by 1.0 + or - in the desired direction so you can work with them easier, but it isn't necessary if you either combine meshes in…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…