ola!!! hey, i have a quick question about floating geo for normal maps. i understand how it works technically. i'm just wondering how you guys go about setting the floaty bits up. i mean how exactly do you specify the orientation of the floaty bits for the normals to read right? oh and i'm using max 8. the main reason i'm…
Hey guys! I was discussing the placement of floating geo on more awkward shapes with Joost the other day and came up with a solution which worked pretty well. I haven't seen it anywhere before so I thought I'd do a little write up of the technique. I realise you could really easily do the same using NDo, but I know a lot…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
Latest: I've had an idea for a Laputa/Skies of Arcadia style floating castle scene. I want the castle to be inspired by (but not be a direct copy of) the Portuguese royal palace at Sintra: a castle built in the late 19th century in the romantic-nationalist style. The Pink bit on the right is the bit that interests me. Also…
Hello everyone. I have this fuselage over here with all these little details sitting on top that were matching perfectly while I was doing the highpoly. Now however when making a low things just "float above it". I do plan to bake everything. How should I fix this ? Thanks in advance !
Greetings Polycounters, Following up from the "Screen image overlay software?" thread (http://www.polycount.com/forum/showthread.php?t=99586) I have decided to post this here perchance anyone is interested. I have written this little app which allows you to float images transparently over all other Windows on your desktop.…
So, I'm still a bit green in terms of my modeling ability, but I feel like I'm at a point where I can explain to those who might be confused what floating geometry actually is. It's a term you may have seen thrown around a lot, but tutorials and explanations of this advanced technique can be a bit hard to come by. So in…
I am trying to make a Fresnel shader, the problem is that if I move the object from the [0,0,0] position , it looks broken. I am using 3d Max 2008.string ParamID = "0x003"; // this string tells 3ds Max to use the DXSAS compilerfloat4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 ViewInverse :…