Hello everyone. I have this fuselage over here with all these little details sitting on top that were matching perfectly while I was doing the highpoly. Now however when making a low things just "float above it". I do plan to bake everything. How should I fix this ?
Thanks in advance !
Replies
Put differently : just because you built you source highpoly first, doesn't mean that everything will be dictated from that. The amount of edges needed for the low to look good and for the bakes to behave well comes first, and requires planning (or at least some foresight). There is no rule of the universe that states that the low has to come from the subd cage of the high. As a matter of fact it is rarely the case (even though they have things in common of course).
If anything, even though it might seem to make sense initially, building a full high first is not always the best idea - for the reasons above, but also because not every part of a game model necessarily needs to be baked from high.
like if you can afford triangles for all the protruding bits, is saving 20 extra edge loops for the fuselage really doing any favor?
in the simplest terms something like....
or in your case something like....
if you want to stitch it in adding this geometry would make that neater too and the the tris not so long and thin.
Of course I understand the desire to progress carefully in an attempt to do things right, but with something as complex as game asset baking this is IMHO the wrong approach and a recipe for a lot of wasted time (and misunderstandings). Instead, just focus on a mini project (for instance : a simple propeller, a simple crate) to get a good feel of the process *as a whole*, all the way to texturing and ingame integration. Only once you've done that will you be able to take proper decisions about this particular project/asset.