i am in complete agreeance with Vig. i would recommend staying away from high intensity (colored or b/w) backgrounds for your renders. there is a lighting script on scriptspot ( http://www.scriptspot.com/scripts/web_upload/Alexandre%20OLIVEIRA/New%20E-light%202.0a.ms ) i use that script with a simple 3-point scheme and i…
Hey All,We have encountered an issue within Unreal while importing textures. Currently we are in the process of animating our dinosaur characters and bringing them into Unreal to test. Prior to importing the animated asset, textures were popping up just fine on the static object. The issue appears to specifically be with…
Hello Guys. I made a small plug-in for Maya 2018. It could probably be used for fast scene previews, getting the assets for presentations or just for having fun. You can see more on my youtube channel: https://www.youtube.com/watch?v=RkdEwxtP6mU. Any feedback about potential imrovements are welcomed. Btw, if You want to…
Hello, I am working on a character and completely new to marmoset and game art. I switched to marmoset 4, and I'm using the Raytracing tool. I'm struggling to understand it, and I can't find any tutorials that really help. I want my character to look realistic. I set my hair and skin to volumetric scattering and I turned…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
Hi so I'm having trouble getting clean opacity masks and I cant find an option to have normal map default color to fill the spece where there is no info. I suspect there is some setting I'm missing or using wrong AA ir SuperSampler.
I am looking for opinions of experienced users: Would you say you can tell for example if a garment was made with marvellous designer or not? if a mountain range was made in blender or with world creator? if a texture was made with substance or 3d coat? etc. Is specific software very recognizable to you or would you say…
Hi All, Would anybody mind sharing their thoughts on what makes a good cloth shaders. I'm seeing some really nice cloth shaders on all these Next gen games, both in actual game and the promotional material. What would I need to recreate a good cloth look in mental ray, where I can use all the tricks possible ? I see a…