hey dont know if this is possible. say i bake out a light map with a second uv set, then i go in and texture the object with the first uv set. i make a dx lightmap shader so that i can view them together. is there a way to get those to view as one in a render? anyone would know that would help me a ton! thanks in advance.
To answer your question, at the core : not worth it. I have been using Max in a studio environment for 6 years (+ hobby time before that), and Maya for a bit more than 4 years now (picked it up on a job, so no previous experience on that one). Maya seems to be a better platform for tool development (in theory) but at the…
Trying to bake a simple AO map but no matter what I do the AO has visible seams all over the place, I've tried using a turbosmooth modifier, as well as rendering at 2048x2048 with 64 padding but nothing is working.
How to find incompatible map/material in my BIG scene...? I have 3ds max and vray 3.4... i tried to open and render some old scenes created with vray 1.5 Sp3 (or something), but the scene isquite huge and there is some stupid map/material not really compatible with vray and thus really slowing down th rendering of the…
i'm having this problem with max 2012 as well, jumping from max 8. it's extremely annoying.. max 8: hold down MMB to pan, hold down alt+mmb, rotate view. max 2012 x64: hold down MMB to pan, hold down alt+mmb cancels pan. press mbb again to rotate. extremely annoying..
Supa is right. It's an unfortunate burden you have to deal with when you bake AO to a texture map with 3DS Max. One of my former instructors suggested to me that I just use the smudge tool in PS and push the lines out toward the edges to cover up those nasty lines.
Back in October 2014 I worked on a Sven set but the files provided by valve had some errors with the scale and pose. Thankfully hayes87 provided me with a decompiled version back then. Now here I am again working on a new set for Sven. While valve's files are still outdated, the old decompiled files seem to be ok. At least…
* Tested using Max 6.0, Max 7.0, Max 8.0 , max 9.0. * Restored the Stitch, Sketch, Pack, and Relax menus in the Quads. * Added: fit relax, relax 2, soft selection, edge loop, paint mode options from max7, expand/compact uvs.
I'm trying to transition from Max to XSI, and there are a few features I havent come across yet that I'm wondering how to do in Max. One of the things I loved in XSI was the modeling workflow. I could just select any polygon, CTRL+D to duplicate it (extrude) and I could move/resize all in that 1 action. I could CTRL+D on a…
Ok, I think I need some help. I can get my highpoly modeling done, my bakes work good with my lowpolys and somehow I manage to get some maps for it. But never get a nice realtime shot of my models! I use Xoliul´s shader and I understand how it works (at leats I think I do) but... you know, I just can´t get it nice! I tried…