Hey everyone, Thanks so much for all the very kind words. :D I can't tell you how good it feels to have so many people using Knald after it being under wraps for the last year! <3 For everyone who was having problems with the empty cart issue and various other browser specific problems. Everything should be working ok now…
Hi, I know something similar has been covered before but I couldn't find anything related to this issue. I have 4.26 UE version, here the issue: I want to simulate a Spotlight just like in real life. According to documentation a light bulb is 1700 lumens, my suprise was that the default unit of Spotlights are Candelas (cd)…
GUI Artist Guildford, Surrey Contract (12 Months) Up to £175 per day Full-time On-site Our client are an AAA title-producing studio, they are currently searching for a new GUI Artist to join their talented art team. Responsibility/Skills of the GUI Artist: - Has proven ability in games industry by working successfully on…
I've been having this issue between blender and Unity. I think the disconnect is in Unity. Perhaps someone can shed some light on this little problem. I set up blender to work in metric and I created a reference in blender to be 1.8m (6ft) tall. In blender it appears as shown below. It's dimensions and scale are all…
Alright, booze/mixed drink recipe thread. Whiskey sour: (I make this in a small measuring cup) 1 oz soda water(~3/4 shot) 0.75 oz simple syrup (half shot) 0.75 oz fresh lemon juice (half shot) 1.5 oz whiskey of your choice (1 shot) Mix, and then poor over highball glass filled with ice. Simple syrup is dead easy to make: 2…
Hi all- my current project involves quite a bit of wiring and pipe, for which I am using a fair amount of extrude along curve and animation snapshot off motion paths to create the shapes I need. However, if I use a shape that is not rotationally symmetrical (ie circular in its cross section), it is clear that as the object…
Ok this drives me nuts and I have no idea why it is how it is.. I think I'm doing something wrong with the rollout stuff but not sure this is the code fn A1 = ( C1(); )fn C1 = (return true;)rollout teststuff "test stuff" ( button buttonTestFunction1 "bla"; on buttonTestFunction1 pressed do ( print (A1()); ))objEd =…
Hi folks, I'm currently experimenting with trying to get my custom rig working with my mocap data. So far it's been an absolute failure. It seems it has to be easy but it isn't. At this time I figured I go back and just try to bind a simple basic skeleton to my mocap data. I defined all the joints in HumanIK. This is all…
Hey all, hopefully a massive improvement at quality of work, again this work is for a modteam and might acutally be used in game, merely because one of the members lost alot of work due to Harddrive failure Word of warning to all modellers then, back your work up right now. :D Anyways, previously i modelled a infantry and…
IT IS DONE: http://riviera.heaven.nexusirc.at/warby/filez/dystopia_prop_pack.zip quote from the read me: dystopia prop pack by soenke c. "warby" seidel this prop pack is free for any kind of use including commercial. i am asking for nothing but to be credited where ever these props find use. as you can tell by the name…