I think at minimum, having a Linkedin and keeping it updated is a good thing to do. It's pretty much a database of searchable resumes where recruiters like to hang out, so it is helpful in that regard. You don't have to post a lot or try to "network" by commenting on things. Just have it, keep it updated, maybe post stuff…
Hey everyone, working on a glock 18, about to get on the road but wanted to get what I had up so I could have some critiques to look forward to when I get home in 4 hours. So far I am calling the slide finished (before taking into zbrush) still have a few details left on the handle to model before I move on to zbrush but…
The point of this project for me is to continue to work on my texturing skills. So far i just have some of the base model done, but il be posting pics as i go along. Feel free to comment!!
Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
Tested out maya live link with unreal and it's pretty good to be able to preview animations in real time. But feedback is a bit choppy so its really only good for blocking in. Little details don't read at all. Not sure if it really speeds things up or not, but definitely nice to get some immediate feedback. Character…
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
For those of you heading to GDC in SF next week, don't hesitate to swing by the booth and hang out with the team! We will have a big theater setup in front of the Valve booth with some awesome guests and showcases on both Substance Painter and Substance Designer:* Heidi Klinck from Turn10 will show some Designer work on…