Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
So uhh... yea, it's happening eh? Haha, it seems fairly subdued this year so far. I was wondering though, anyone know where I can get video of the MS press conference? G4 is suckin the big one, as is gamespot... anyone know of anywhere reliable to get good quality video of it all?
So the 70s aren't a style seen much in environmental art, which is a shame, because for me it epitomises why I love game art: it shows you something visually interesting that you probably wouldn't want to live in. So for all of March, I am going to be working on 70s themed props and, if I have time, I might construct a…
12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…
Hey guys, I am on the lookout for a new video card after my ageing 8800 finally bit the dust(Literally it appears), so now I am searching for something worthy to purchase and fill that empty PCIe slot that's been gathering dust in the meantime. As an Nvidia devotee I figured I'd look up their latest models and get…
Steam introduces revenue allocation... "Starting today, item creators in Team Fortress 2 and Dota 2 Workshops may choose from a selection of toolmakers, communities, and mentors and allocate a percentage of revenues from in-game item sales to the toolmakers who aided in the items' creation." You might recognise some of the…
Hey guys i'm about a year away from finishing my bachelors in Digital Entertainment and Game Design at ITT Technical Institute with 11 months in QA basically speaking, i'm not happy with what the norm future has in store for me in the industry.:poly127: SO to the point, maybe a year or 2 ago it wasn't possible but nowadays…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…