Steam Workshop Revenue Allocation

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Steam introduces revenue allocation...

"Starting today, item creators in Team Fortress 2 and Dota 2 Workshops may choose from a selection of toolmakers, communities, and mentors and allocate a percentage of revenues from in-game item sales to the toolmakers who aided in the items' creation."

You might recognise some of the people and organizations on the allocation list. Yep, polycount is listed as one of the community options, so are Handplane3d and our very own Swizzle. Artists helping artists, helping artists it's great to see it come full circle.

http://steamcommunity.com/games/SteamWorkshop/announcements/detail/1819734886367365945

For a full list of options on who can you contribute revenue to, check out the TF2 & Dota 2 about pages.

TF2: http://steamcommunity.com/workshop/about/?appid=440
Dota 2: http://steamcommunity.com/workshop/about/?appid=570

They are also interested in growing the list and they want you to tell them who and what has been helpful in helping you create items.

"There are a lot of organizations and companies that provide valuable tools and services to aid in the creation of game content. But it's usually not obvious to us which of these organizations are providing the most value for any individual content creator. We've started with a basic list (links below), but we'd like to hear about others from item creators such as yourself. Jump into the TF2 and Dota 2 Workshop Discussions and tell us what other communities, individuals, or companies have helped you along the way that you'd like to be able to compensate."

Who will be the next developer to adopt this method of content creation & fan loyalty?

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