Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…
I came here to respond to the original post but I think everyone is picking on Adobe for being Adobe, "Yes that quote of them reserve the rights to own your s*** if you choose to use their product has been there for a long time." I personally don't use Adobe and I thank the open source / people who were fed up with where…
Maybe you guys can help me out, because no amount of google searching is finding anything.. It's on PC, was recently featured on Kotaku I believe and was talked about as being very similar to XCOM, but set on a space station. The art style was more retro, with sprites and backgrounds that looked a bit like Chrono Trigger.…
Hey I've been recently trying to render an animation, but i have an issue with the light. Here is th eproblem. As you can see those pixels are horrible and shouldn't be there. Here are some info about my project: -There is only one light -All render options are set to default -I tried upscaling the samples, but that didnt…
Hi everyone! I'm a mostly-self-taught artist and I'm trying to learn as much as I can to give myself the best possible chance in the games industry. I especially like making and texturing props, although I'm trying to figure out environment art as well. I have a terrible habit of starting projects and then not finishing…
Just finished a bunch of custom music for a cool point-and-click horror game that will be released in September. I think it came out really well. If anyone is interested in checking it out, let me know and I'll send you a link. That said, this week's new free-to-use-with-attribution music track is on my Funny 8 page:…
Hello, my name is Julius Camenzind, I am a Concept Artist and Game Artist for the visual development industry, based in Zurich, Switzerland. I've worked both inhouse as well as freelance for various studios and projects. I have also worked in the igaming slots sector. I'm correctly available to take on freelance projects.…
I'm a newbie in Substance Designer. Recently, I've been fascinated with modeling in Substance Designer. Cem Tezcan and Lee Borrer's works are two of my favorite SD creators. I'd like to know, what are the advantages of using SD for modeling? Especially regarding Unreal Engine game performance. I really want to dive into…
Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…