> say i wanna prepare my models to be rendered in Unity, what do i use, and can anyone point me to the correct tutorials for this purpose.? Unity is it's own application/engine. To render a realtime model in Unity, you will have to export your game-ready mesh out of Maya, and import it into Unity. You will also have to…
Hello there! Thanks guys for your comments! And I will try to make my scene as close as a Double complementary Harmony (Like a lots of landscape paints), it's for that purpose that I did the light of the cryo red. The thing I will make it a beacon light (animate the light flickering)! that would give more sense. I am kind…
Tutorial: Visual Storytelling Download on Artstation The goal of this tutorial is to share with you my storytelling techniques through images. I also want to give you some tips that helped me to find my style and create my own code. To do so I will describe my creative process, show you the questions I ask myself and how…
Hey THINKR, thanks for the advice. I googled spline ik tutorial and found this : http://www.animationartist.com/2003/08_aug/tutorials/softbody_tutorial.htm. From what I got, the spline ik method uses bones, but does your curve method require bones in the ears to work, or can I just select vertices and do something with a…
wow so many great crits! i got my video capturing stuff working again, so the video tutorial is still in the making :D . Seforin: thanks, changed it. Cholden: lol, had to look that up and was SCARED. hehe. Woogity: thanks! are the boobs better now? i don't think i'll be going for normals, because this is for a video…
Hey guys, new guy here. For the last few years hands (and organic shapes in general but that's for another thread XD) have been my biggest problem - because I just can't find any good tutorials on them! I have completely no idea how to model a good, anatomicaly-correct hand and my latest attempt ended up like this: Right…
Just wanted to clarify some things... Is there a rule for how "low poly" game props need to be? Under a certain amount? Is it more like use your best judgement? Ive seen tutorials that use the PSD Network workflow in Maya and use XNormal for normal maps. I've also seen tutorials that just build textures in photoshop then…
***latest progress*** Hi, i realized if i was ever to improve the look of my models, i would have to learn new skills... only using 3dsMax and Photoshop aren't going to cut it anymore i guess... I really want to make a character model that fits the style of current gen game models like those of 'God of War' or similar for…
Well at the half way point of this term of character rigging I see that I will never want to do animation. Maybe its the fact that the class is being "taught" by using the tutorials in max. The thing is that were using max 6 and the tutorials havent been changed sense max 4. So nothing works that it tells you to do. The…
I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…