Update Backlog 1 : Collision and Elevation System A major challenge I've been struggling to tackle since I started game development was handling collisions in a 2D space and simulating depth simultaneously through the use of elevated stairways, ledges and bridges. The Challenge The technique used to calculate collisions in…
Hello all. I’m a game designer mainly based around the utilization of Unreal Engine. I am not only a game designer specifically working on 3D games but I’ve been designing a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators…
Hello, after having made some tutorials I want to start modelling on my own with 3d studio max. My goal for now is to make at least one model per day. Mostly stuff from my flat. I want to use this thread to post all my questions regarding 3d studio max. Often it are just short question that require only a short answer...…
Hey Polycount! My name is Alex and we're looking for a talented environment designer to help us create the maps to our next isometric game. We will require 3 maps, but for the purpose of this posting, we'll need someone to help us design a map in Tokyo. Setting: Mobster’s Paradise is a crime game that pits two factions…
Thanks ! I had a similar feedback from a friend about the composition, I'm kinda freestyling it lol I like the floor and variations of it so it's probably gonna end up as a bottom of a pool...at the bottom of an ocean. Hahah clearly i need to find something Noted about the readability of the water, I tested so many…
It's just a shadow problem with the dynamic lighting in UDK. This is the problem I'm facing and... ... it's not a swizzle error, my normal maps in UDK are correctly set for X+ Y- Z+.
So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…
Is there any shortcut or script for copying individual x, y, and z co-ordinates on the push of a hotkey? It's tedious to go to the bottom of the window and copy it manually. A hotkey to copy and paste the locations would be perfect.