Are you moving one object to another? Quick Align seems to work pretty well for that. I think the default shortcut is Shift+A. Or working in sub-object mode on polys and verts?
I haven't tried it but this script might get the job done pretty well. It gives you a nice little GUI to copy/paste I think you can also hotkey the actions. http://3dtrue.com/max/20.html
or...
use some lineup scripts that align the verts - because most certainly they cant be on the same position each time. In that case look in the edit mesh or edit poly rollouts for the "x" "y" "z" buttons- because they will align the selection components (e.g verts, edges or faces) along that axis.
Or do you perhaps mean transferring selected vert positions from 1 mesh or poly to a different mesh or object? In that case a script could be written that would sort the vertex positions on some mechanic store them in an array - then when going to the other object select the verts it would create another array sort them again and then assign the values from the first array to the now selected verts through the 2nd array.
Basically it's for lining up verts on a single axis. Normally I'd use the XYZ alignment buttons but I want to be able to choose which vert to line it up to instead of all the verts being altered.
Replies
I haven't tried it but this script might get the job done pretty well. It gives you a nice little GUI to copy/paste I think you can also hotkey the actions.
http://3dtrue.com/max/20.html
Neil Blevins also has some pretty good align and replace object scripts.
http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
use some lineup scripts that align the verts - because most certainly they cant be on the same position each time. In that case look in the edit mesh or edit poly rollouts for the "x" "y" "z" buttons- because they will align the selection components (e.g verts, edges or faces) along that axis.
Or do you perhaps mean transferring selected vert positions from 1 mesh or poly to a different mesh or object? In that case a script could be written that would sort the vertex positions on some mechanic store them in an array - then when going to the other object select the verts it would create another array sort them again and then assign the values from the first array to the now selected verts through the 2nd array.
http://scriptspot.com/3ds-max/straighten-edge
Very good script.