In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
Yes, I can't agree with your assesment, SkullSplitter. The cast in Alien 3 is surprisingly solid, but the actual character development is even shallower than what is seen in Aliens. A large part of this derives from the characters' disposable nature. You get the impression early on that they will all end up as cannon…
I'm not entirely sure I'm using the correct term, I'm referring to the way things like bushes and trees are normally modelled, with a solid trunk and then a series of planes that have textures of leaves - giving the feel of a fully modelled tree for a fraction of the vert count. The way I'm currently doing it is with two…
hello guys , we are a fresh "garage" indie located in Africa , we have started 6 months ago the greatest adventure gamers can have: becoming a video game developper and share some fun and great moments with people around the world playing our games . So we decided to begin with a screengame platformer running on ( Pc , mac…
Hey I'm a 3D modeler of Headshot Labs. We are looking for a few more people into our team of 6. We are making a rather realistic looking futuristic shooter that focuses more on teamplay and loadout customization. To apply or to find more info go to our Teamups' page.
Hello, I've created a course about Maya & Unity3D in which you can learn how to model, texture and setup a scene in the spirit of Monument Valley. I'm sharing the course with you and 10 free coupons for enrollment. Free Coupons Code: POLYCOUNT2017 https://www.udemy.com/mayaformobileunitygames/
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
For artist I mean for doing art visual things not like animation or technical stuff. What I thought is of course to import asset into engine and get it show properly but what else, What is must or should learn? please guide me.
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Also look for any action requiring you to hold down a mouse button while dragging (like most 3d software do for moving verts or objects) and try to get rid of it. Blender has a very clever legacy input scheme (quite unusual for people not familiar with oldschool command-centric CAD) revolving around tapping a key to…