www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
From SA Goons: It's been three years since an original GTA title has hit the consoles (unless you want to count the ports of Liberty City Stories and Vice City Stories.) Well all that's about to change with GTA IV. It's coming out on the PS3 and 360 at the same time some time in early 2008. The story involves an "Eastern…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
http://wiki.polycount.com/wiki/Polycount I go there and the links on the left and the background loads but theres no links to 3D modeling and texturing guides and info anymore. Instead in the centre of the page I get the attached wall of text. Sorry but there doesn't seem to be a forum section for this xD <<<<<<<QuickBooks…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
It's a bit difficult to explain what this project is all about. For many years I’ve been doing mostly still image artwork, and during the time of creating one of those still images, I had an idea that it would really be cool to actually be able to experience what was taking place in the image instead of only having the…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
Detective Case and
Clown Bot in: The Express Killer (This is the follow up to PART 1) if you just got here, there are MAJOR SPOILERS ahead for some parts of the game. Unlike the previous game, The Express Killer was done
over the course of 3 years. With the company now established and some client
work going on, I decided I…