Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
Hi Polycount, I was wondering if there was a way of getting around having to select each layer/bone individually every time I want to select the bones to add to a skin modifier? I'm fairly sure that you used to be able to select the collapsed biped and it would automatically add all of the bones . Thanks in advance.
I have an if statement that I want to use to see if the object is selected or the polygon face is selected, when I use the right click menu to switch to face mode it appears to mess up the -q -polymeshFace and it will return true even though I'm in object mode. Does anyone know how to reliably query if you have faces…
Greetings everyone! I spent last week on studying Maya, everything is perfect but there is one thing that drives me crazy! When I have more then one object in my scene and trying to select one (which covers another), instead of select the object I point on Maya select an object that is behind it! I can keep clicking…
Hey Polycount, Is there a script for Maya that will select duplicate objects that occupy the same exact position as other objects (exactly overlapping), sometimes I'm modeling and I accidentally duplicate like 40 rivets or something, I could marquee with camera based selection off then inverse select with camera based…
you could also record a photoshop actiion 1st = filter maximum 2nd = invert selection 3rd = expand selection by 1 px 4nd = invert selection this only works with no antialized edge everything outside the uv iland is black and the uv island selected
Hello All, I have a noob question! Seem to have turned something on my selection as now I can only select the vertex or edges that are facing the camera and I can't select the ones behind. I neat trick, if i could figure out how to turn it off and on ... I'm using 3DsMax 2010. I have tried googling it but I can't find…
Is there a way to pass selections up the stack to the vertex paint modifier? I really need to be able to select rings, loops, open edges etc. Seems like the modifier is extremely limited in this respect unless I'm missing something obvious. Alternatively anyone know of way to do this in maxscript or if any scritps already…
By default, Maya's soft select hotkey is 'b'. Transferring my Modo workflow over to Maya, I bound over 'b' and now realize that using the default slider, I can't extend the soft select above 100; I need the hotkey to do so. What category is it under in Maya's hotkey settings? I'd rather rebind soft select radius to…
I recently switched to the Maya hotkey navigation in 3DS Max to have more consistency between applications. Which meant I had to change to "Maya Mode Selection" for the mouse as Alt is used to rotate the view instead of deselect. But Shift+extrude/extend from open edges no longer works with Maya mode selection (Shift+drag…