Our mobile game studio is looking for talented and reliable animators to assist us with some freelance projects, ranging from animal to humanoid animations. If your work is of commercial quality and you have plenty of experience, please send me a personal inbox message with a link to your portfolio.
Hi all. This is my first mobile game model and I was hoping to get some feedback. I am at 2200 triangles at the moment. Client is asking for a nintendog like golden retriever puppy. I am planning on using 512 maps. Looking for some feedback. Thanks all.
Lots of layoffs lately. Kind of depressing. So, here's some good news for you all! http://www.digitalspy.ca/gaming/news/a467939/warner-bros-to-open-new-mobile-social-games-studio.html
I have an interior environment scene, I am using a mobile unlit shader with some ligthmaps. I would like to be able to have reflections from the environment baked into the shader, and I would like the shader to be able to receive shadows from the realtime characters. How can i do this?
Hi guys! New post here. I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 mobile video game. All credits goes to Gameloft. More images on my personal website: http://mihailupu.ro Marmoset screenshots: Thanks! M.
A level from Twisted Pixel's 'Splosion Man: (2009) [ame] http://www.youtube.com/watch?v=06Sz_HQIpt0[/ame] A level from Capcom Mobile's MaXplosion: (2011) [ame]http://www.youtube.com/watch?v=oOWlwo9dXh8[/ame] This is atrocious.
I have 2 years experience in gamedev(mobile mostly) as 3d generalist. I have experience in low-poly modeling, texturing(pbr or stylized) Portfolio: https://www.artstation.com/olmax3d mail: olmax3d@gmail.com https://www.youtube.com/watch?v=wx8MIB95z3g I made car modeling and texturing I made car modeling and texturing I…
Hey folks, I used a standard shader in Unity and selected a normal map. On the pc it looks pretty good, but when I built for mobile the normal maps are not showing anymore, any idea why is it happening? and what's the solution for it? Thank you in advance :) )
Hey guys, I'm a game artist and I always used UE4 for our games. But lately we have been using Unity for mobile games and to be honest, Unity is very limited for artists. However, I'm creating a turn based strategy game scene. I have wall models which are basically planes. Is there a way to make the material (shader)…
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…