Hey folks,
I used a standard shader in Unity and selected a normal map. On the pc it looks pretty good, but when I built for mobile the normal maps are not showing anymore, any idea why is it happening? and what's the solution for it?
Thank you in advance
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Replies
more info here https://docs.unity3d.com/Manual/GraphicsEmulation.html
It sounds like a device issue as the fallback would result in a diffuse only output
Most devices made in the last 10 year should be fine, but it could also be some sort incompatibility with the new standard shader. Maybe try the legacy mobile shaders instead?
For a second I though that mobiles does not support normal maps, besides this is our first game, so yes, we are still in the obstacle phase so far.