Hey guys, I've started to work on a cool new handpainted environment that I'd like to get some feedback on. The main goal here is to create a cute little world that will work well as a 360 render. Currently working on the blockout phase, any tips or pointers would be highly appreciated. I'm pretty much set on the main…
Hello everyone, I've created a handpainted hero prop based on Simon Stålenhag's biomodem concept. During this project, I've learned a few new fun things such as Blender's sculpting and texture painting tools and the AnimAll addon. And how to make animated textures actually work in Sketchfab. model Thanks to @BagelHero,…
Hi Polycount :) I'm thinking about software and stoof for my handpainted personal project, and a couple of/a million questions came to mind... What is good software for baking normals? I've always done it in Max, and it's seemed fine to me, so why do people choose other software? Also, I'm leaning towards 3D Coat for…
Thanks for the crits guys! @Elithenia - I completely agree with you. I had a really hard time rendering the materials out to look like the usual handpainted style. :c I thought it was going well when I started with the gold, but I got completely stumped trying to make it look like metal on the rest of it. @Adrien_Marcastel…
Hello. Im 3d artist with very wide range of skills. Im looking for distant job at full time. Working with games more than 5 years. Worked with mobile, web and pc games. Familiar with teamwork in international distant team. I like to wark in stylised non-realistic style. Can do models by your concept-arts My skills:…
Thanks for all the comments =D! - Jeff Parrott: I guess it's just familiarity yes, been using mudbox for more handpainted stuff and apart from a couple of small things I like how it works. I may look at 3d coat some day to see the actual benefits, only used it for retopo before. I'll definately screengrab some work in…
Hello everyone, it's been a long time since im part of this great community! However, i never decided to post some of my work... Although im a programmer and i have 0 skill on drawing ilustrations and concepts i always loved 3D Art and i tried to do some characters and environment for my personal projects. Today i will…
So for the past couple weeks I've been working on my senior team project with a 5 other students, (2 artists 1 designer 3 programmers) creating assets for a side-scroller in Unity. Since I'm doing all the environment assets, I went about making some tiling textures and then making the assets based upon the textures, which…
I have a lot of texture painting to do over the next few weeks and really want to improve as much as possible throughout, so thought I'd start one big thread that I could update as I go (and bug people with incessant questions :poly139: ) ...not that I was at all inspired by these threads...…
I thought I'd try to get back into the groove of 3d art now that I'm finally done with my school thesis work. Thus i'll begin by posting about a personal project I undertook recently. I've wanted to do some proper environment work, and I decided to test doing some RTS buildings! First I began with the concepting of course,…